// PoVRay 3.7 Scene File " ... .pov" // author: ... // date: ... //------------------------------------------------------------------------ #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" #declare ZOOM = 4; #declare YCentre=ZOOM; #declare A=ZOOM; #declare R=0.62035049089940001666800681204778*ZOOM; //------------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 15 // front view location <0.0 , 1.0 ,-40.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera { orthographic /*ultra_wide_angle*/ angle 25 // diagonal view location <15.0 , 10.0 ,-20.0> right x*image_width/image_height look_at <0.0 , 0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<-1000,2500,-2500> color White*0.5} // sunlight light_source{ <20.0 , 20.0 ,-20.0>color White*0.1 shadowless} // flash // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} rotate<45,-45,0> scale 0.5 translate no_shadow} #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} rotate<45,0,0> scale 0.5 translate <-0.75,AxisLenY+0.50,-0.10> rotate<0,-45,0> no_shadow} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} rotate<45,-45,0> scale 0.5 translate <-0.75,0.2,AxisLenZ+0.10> no_shadow} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.45,0>} finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 5.5, 4, 6.5, Texture_A_Dark, Texture_A_Light)} //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared dimensions #declare RasterScale = 1.0; #declare RasterHalfLine = 0.025; #declare RasterHalfLineZ = 0.025; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,1,0>, 0 // plane with layered textures texture { pigment{color White*1.1} finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<0,0,0> //texture {Jade} translate <0,-A*1.756/2,0> // lower plane } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- isosurface { //------------------------------------------------------------- function{ f_rounded_box(x,y,z, 0.3, // radius of curvature A/2 ,A/2 ,A/2 // scale ) } contained_by {box {-A,A}} texture {Water //Green_Glass finish { diffuse 0.1 phong 1 } } rotate <0,0,0> // translate <300, 0,0> } // end of isosurface ------------------------------------------------------- sphere { <0,0,0>, R texture { pigment{ color Yellow } finish { phong 1 reflection { 0.2 } } } // end of texture } #macro Pyramide(col, zoomIt) #declare P=0.70710678118654752440084436210485 * zoomIt; union { triangle { <-P, 0, P> , < 0, zoomIt, 0> , pigment{ col} } triangle { <-P, 0, P> , < 0, zoomIt, 0> , pigment{ col} rotate <0,90,0> } triangle { <-P, 0, P> , < 0, zoomIt, 0> , pigment{ col} rotate <0,180,0> } triangle { <-P, 0, P> , < 0, zoomIt, 0> , pigment{ col} rotate <0,270,0> } rotate <0,45,0> } #end Pyramide(color Red, A * 0.8773080776547387779111844911083) union { Pyramide(Red, A * 0.8773080776547387779111844911083) rotate <180,0,0> } union { text { ttf "arial.ttf", " Rolf", 0.05,0.15*x rotate <90,0,0> } text { ttf "arial.ttf", "LANG", 0.05, 0.1*x rotate <90,-90,0> } text { ttf "arial.ttf", " 2013", 0.05, 0 rotate <90,0,0> translate <0,0,2> } text { ttf "arial.ttf", "Jun-03", 0.05, 0 rotate <90,90,0> translate <2.8,0,2.8> } scale 0.4 pigment {color Blue} translate } text { ttf "arial.ttf", "cube - pyramid - sphere", 0.15, 0 rotate <0,0,0> scale 0.3 pigment {color Gray} translate <0,-0.8, -A> }