not used
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
    <meta>
        <!-- These options are used for the process                                       -->
        <start>2026-10-31 19:15:07</start>
        <boxX>4</boxX>
        <boxY>5</boxY>
        <boxZ>6</boxZ>
        <title/>
        <description>a Problem</description>
        <group>3D</group>
        <groupBy>Quader</groupBy>
        <boxType>3D</boxType>
        <thread>256</thread>
        <puzzles>pdef/3D_5.ini</puzzles>
        <not>0</not>
        <notAbs>0</notAbs>
        <verbose>false</verbose>
        <unique>true</unique>
        <list>false</list>
        <kill>1200</kill>
        <single>false</single>
        <stop>1</stop>
        <rot/>
    </meta>
    <finish>
        <!-- If process finish we see some results depending on exit condition            -->
        <uniqueSolutions>1 </uniqueSolutions>
        <totalSolutions>1 </totalSolutions>
        <firstSolution>006005004CCSSQdJCCSQdJEOSSdJJKNcdaKKKcdCBIIQQEBBIOQEEOOObJEHNNbaKHNcbBBITTMDDGGTTAGGPPTHHHNcbaaFLcbAAIMMMADGPMYADDPPYFFLLLYaFFLYY</firstSolution>
        <firstMissing>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</firstMissing>
        <firstMissing>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</firstMissing>
        <firstMissing>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</firstMissing>
        <firstMissing>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</firstMissing>
        <firstMissing>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</firstMissing>
        <firstSolTime>00:00:00.1</firstSolTime>
        <totalTime>00:00:00.1</totalTime>
        <parts>29</parts>
        <partsInUse>24</partsInUse>
        <exit>stop</exit>
    </finish>
    <puzzleDefinition>
        <!-- This are the puzzle parts used to build the puzzle                           -->
        <pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef>
        <pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef>
        <pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef>
    </puzzleDefinition>
    <boxDefinition>
        <!-- Here we define the puzzle                                                    -->
        <!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ                -->
        <!-- followd by 'A' for a box or '.' for a whole                                  -->
        <bdef>006005004AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</bdef>
    </boxDefinition>
    <solutions>
        <!-- The solution {solStr} starts with 9 char for boxX, boxY, boxZ                -->
        <!-- followed by a base 60 notation                                               -->
        <!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ...                 -->
        <!--        3 chars next  _AA _AB ....                                            -->
        <!-- The unused puzzle part {missing} is given in the vector format.              -->
        <solution>
            <solstr>006005004CCSSQdJCCSQdJEOSSdJJKNcdaKKKcdCBIIQQEBBIOQEEOOObJEHNNbaKHNcbBBITTMDDGGTTAGGPPTHHHNcbaaFLcbAAIMMMADGPMYADDPPYFFLLLYaFFLYY</solstr>
            <missing>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</missing>
            <missing>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</missing>
            <missing>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</missing>
            <missing>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</missing>
            <missing>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</missing>
        </solution>
    </solutions>
</puzzle>
     

Rolf LANG - Remsstr. 39 - 71384 Weinstadt