<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<meta>
<!-- These options are used for the process -->
<start>2026-10-31 19:16:39</start>
<boxX>13</boxX>
<boxY>13</boxY>
<boxZ>1</boxZ>
<title/>
<description>13_13</description>
<group>2D</group>
<groupBy>Raute</groupBy>
<boxType>2D</boxType>
<thread>256</thread>
<puzzles/>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>false</list>
<kill>1200</kill>
<single>false</single>
<stop>1</stop>
<rot/>
</meta>
<finish>
<!-- If process finish we see some results depending on exit condition -->
<uniqueSolutions>1 </uniqueSolutions>
<totalSolutions>1 </totalSolutions>
<firstSolution>013013001......B...........BBA.........CBPAD.......ECBPADD.....GECPPADKK...GGECC.ADKII.GGNEF...KKHII.NNNFO.OHHHI...FFFOOOQQH.....LLLMMQQ.......LLJMM.........JJJ...........J......</firstSolution>
<firstSolTime>00:00:00.0</firstSolTime>
<totalTime>00:00:00.1</totalTime>
<parts>17</parts>
<partsInUse>17</partsInUse>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- This are the puzzle parts used to build the puzzle -->
<pdef>[0,0,0][1,0,0][2,0,0][3,0,0][4,0,0]</pdef>
<pdef>[2,0,0][3,0,0][0,1,0][1,1,0][2,1,0]</pdef>
<pdef>[0,0,0][1,0,0][2,0,0][3,0,0][3,1,0]</pdef>
<pdef>[0,0,0][1,0,0][2,0,0][3,0,0][2,1,0]</pdef>
<pdef>[0,0,0][1,0,0][2,0,0][3,0,0]</pdef>
<pdef>[2,0,0][2,1,0][0,2,0][1,2,0][2,2,0]</pdef>
<pdef>[2,0,0][1,1,0][2,1,0][0,2,0][1,2,0]</pdef>
<pdef>[2,0,0][0,1,0][1,1,0][2,1,0][2,2,0]</pdef>
<pdef>[1,0,0][0,1,0][1,1,0][2,1,0][2,2,0]</pdef>
<pdef>[1,0,0][0,1,0][1,1,0][2,1,0][1,2,0]</pdef>
<pdef>[0,0,0][0,1,0][1,1,0][2,1,0][2,2,0]</pdef>
<pdef>[1,0,0][2,0,0][0,1,0][1,1,0][2,1,0]</pdef>
<pdef>[1,0,0][2,0,0][0,1,0][1,1,0]</pdef>
<pdef>[1,0,0][0,1,0][1,1,0][2,1,0]</pdef>
<pdef>[0,0,0][2,0,0][0,1,0][1,1,0][2,1,0]</pdef>
<pdef>[0,0,0][1,0,0][2,0,0][2,1,0]</pdef>
<pdef>[0,0,0][1,0,0][0,1,0][1,1,0]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- Here we define the puzzle -->
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ -->
<!-- followd by 'A' for a box or '.' for a whole -->
<bdef>013013001......A...........AAA.........AAAAA.......AAAAAAA.....AAAAAAAAA...AAAAA.AAAAA.AAAAA...AAAAA.AAAAA.AAAAA...AAAAAAAAA.....AAAAAAA.......AAAAA.........AAA...........A......</bdef>
</boxDefinition>
<solutions>
<!-- The solution {solStr} starts with 9 char for boxX, boxY, boxZ -->
<!-- followed by a base 60 notation -->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ... -->
<!-- 3 chars next _AA _AB .... -->
<!-- The unused puzzle part {missing} is given in the vector format. -->
<solution>
<solstr>013013001......B...........BBA.........CBPAD.......ECBPADD.....GECPPADKK...GGECC.ADKII.GGNEF...KKHII.NNNFO.OHHHI...FFFOOOQQH.....LLLMMQQ.......LLJMM.........JJJ...........J......</solstr>
</solution>
</solutions>
</puzzle>