<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<meta>
<!-- These options are used for the process -->
<start>2026-10-31 19:17:15</start>
<boxX>7</boxX>
<boxY>7</boxY>
<boxZ>7</boxZ>
<title/>
<description>Try_to_solve</description>
<group>3D</group>
<groupBy>Bauwerk</groupBy>
<boxType>3D</boxType>
<thread>256</thread>
<puzzles>pdef/3D_5.ini</puzzles>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>false</list>
<kill>1200</kill>
<single>false</single>
<stop>1</stop>
<rot/>
</meta>
<finish>
<!-- If process finish we see some results depending on exit condition -->
<uniqueSolutions>1 </uniqueSolutions>
<totalSolutions>1 </totalSolutions>
<firstSolution>007007007HHABFFCSHAFFDDS.....D............................OOIBBDCSHAFBDC...................................SOIELLLSHAABCC..GJJ....KWJ....KWJ....WWW....MMT..aOIEELPYOIIELP..GNJ....GGX....KKX....M.T....M.T..acQQEPPYcQNXRP..NNX....GNX....KUT....UUT....MUU..aadddddYcQQRRR...................................acbbVVVYcbbbRVY.....V............................</firstSolution>
<firstSolTime>00:00:00.8</firstSolTime>
<totalTime>00:00:00.8</totalTime>
<parts>29</parts>
<partsInUse>29</partsInUse>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- This are the puzzle parts used to build the puzzle -->
<pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef>
<pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- Here we define the puzzle -->
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ -->
<!-- followd by 'A' for a box or '.' for a whole -->
<bdef>007007007AAAAAAAAAAAAAAA.....A............................AAAAAAAAAAAAAA...................................AAAAAAAAAAAAAA..AAA....AAA....AAA....AAA....AAA..AAAAAAAAAAAAAA..AAA....AAA....AAA....A.A....A.A..AAAAAAAAAAAAAA..AAA....AAA....AAA....AAA....AAA..AAAAAAAAAAAAAA...................................AAAAAAAAAAAAAAA.....A............................</bdef>
</boxDefinition>
<solutions>
<!-- The solution {solStr} starts with 9 char for boxX, boxY, boxZ -->
<!-- followed by a base 60 notation -->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ... -->
<!-- 3 chars next _AA _AB .... -->
<!-- The unused puzzle part {missing} is given in the vector format. -->
<solution>
<solstr>007007007HHABFFCSHAFFDDS.....D............................OOIBBDCSHAFBDC...................................SOIELLLSHAABCC..GJJ....KWJ....KWJ....WWW....MMT..aOIEELPYOIIELP..GNJ....GGX....KKX....M.T....M.T..acQQEPPYcQNXRP..NNX....GNX....KUT....UUT....MUU..aadddddYcQQRRR...................................acbbVVVYcbbbRVY.....V............................</solstr>
</solution>
</solutions>
</puzzle>