<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<meta>
<!-- These options are used for the process -->
<start>2026-10-31 19:19:51</start>
<boxX>4</boxX>
<boxY>9</boxY>
<boxZ>9</boxZ>
<title/>
<description>Gußform aus 29 Pk</description>
<group>3D</group>
<groupBy>Bauwerk</groupBy>
<boxType>3D</boxType>
<thread>256</thread>
<puzzles>pdef/3D_5.ini</puzzles>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>false</list>
<kill>1200</kill>
<single>false</single>
<stop>1</stop>
<rot/>
</meta>
<finish>
<!-- If process finish we see some results depending on exit condition -->
<uniqueSolutions>1 </uniqueSolutions>
<totalSolutions>1 </totalSolutions>
<firstSolution>009004009....a........a........a........a.......IXU......IIU......KaJ......JJJ.....CCXXd....KCIUc....KKKUc....FF.Jc...CCMMXdN..DDMIUcW..FAM.WWW..FF...cW.DDEEPXdNNADEM.RLNbAAA...VbbBB.....bb.EEPPRdN..GGPPRLL..BBQ.RVL..BQ...TT...HHHOd....GGHRL....GQVVV....QQ.TT.....OOO......OHS......SSS......SYT.......Y........Y........Y........Y....</firstSolution>
<firstSolTime>00:00:02.9</firstSolTime>
<totalTime>00:00:02.9</totalTime>
<parts>29</parts>
<partsInUse>29</partsInUse>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- This are the puzzle parts used to build the puzzle -->
<pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef>
<pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- Here we define the puzzle -->
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ -->
<!-- followd by 'A' for a box or '.' for a whole -->
<bdef>009004009....A........A........A........A.......AAA......AAA......AAA......AAA.....AAAAA....AAAAA....AAAAA....AA.AA...AAAAAAA..AAAAAAA..AAA.AAA..AA...AA.AAAAAAAAAAAAA.AAAAAAA...AAAAA.....AA.AAAAAAA..AAAAAAA..AAA.AAA..AA...AA...AAAAA....AAAAA....AAAAA....AA.AA.....AAA......AAA......AAA......AAA.......A........A........A........A....</bdef>
</boxDefinition>
<solutions>
<!-- The solution {solStr} starts with 9 char for boxX, boxY, boxZ -->
<!-- followed by a base 60 notation -->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ... -->
<!-- 3 chars next _AA _AB .... -->
<!-- The unused puzzle part {missing} is given in the vector format. -->
<solution>
<solstr>009004009....a........a........a........a.......IXU......IIU......KaJ......JJJ.....CCXXd....KCIUc....KKKUc....FF.Jc...CCMMXdN..DDMIUcW..FAM.WWW..FF...cW.DDEEPXdNNADEM.RLNbAAA...VbbBB.....bb.EEPPRdN..GGPPRLL..BBQ.RVL..BQ...TT...HHHOd....GGHRL....GQVVV....QQ.TT.....OOO......OHS......SSS......SYT.......Y........Y........Y........Y....</solstr>
</solution>
</solutions>
</puzzle>