not used
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
    <meta>
        <!-- These options are used for the process                                       -->
        <start>2026-10-31 19:22:45</start>
        <boxX>18</boxX>
        <boxY>18</boxY>
        <boxZ>1</boxZ>
        <title/>
        <description>18_18</description>
        <group>2D</group>
        <groupBy>Dreieck</groupBy>
        <boxType>2D</boxType>
        <thread>256</thread>
        <puzzles>pdef/2D_6.ini</puzzles>
        <not>0</not>
        <notAbs>0</notAbs>
        <verbose>false</verbose>
        <unique>true</unique>
        <list>false</list>
        <kill>1200</kill>
        <single>false</single>
        <stop>1</stop>
        <rot/>
    </meta>
    <finish>
        <!-- If process finish we see some results depending on exit condition            -->
        <uniqueSolutions>1 </uniqueSolutions>
        <totalSolutions>1 </totalSolutions>
        <firstSolution>018018001EEDDCNNNNFFFAIggggXEEDCCCCNKFAAIIgg.XELDDYYCNKFMAAII..XELD..YKKKFMAGI...XXLL.OYKBMMMGG....HXWLLOYBBBMGG.....HHWOOOYaBQQG......bHWWPOPaBQQ.......bHHWPPPaQQ........bbRWTPTaa.........bRRRTTTa..........bRRVVVT...........jSSSVV............jSdSV.............jddS..............jdd...............jd................j.................</firstSolution>
        <firstMissing>[0,0][0,1][1,1][1,2][1,3][2,1]</firstMissing>
        <firstMissing>[0,0][0,1][0,2][1,1][1,2][2,2]</firstMissing>
        <firstMissing>[0,0][0,1][0,3][1,1][1,2][1,3]</firstMissing>
        <firstMissing>[0,0][0,1][0,2][0,3][1,2][1,3]</firstMissing>
        <firstMissing>[0,0][0,1][0,2][0,3][1,1][1,3]</firstMissing>
        <firstMissing>[0,0][0,1][0,2][0,3][1,0][1,3]</firstMissing>
        <firstMissing>[0,0][0,1][0,2][1,0][1,1][1,2]</firstMissing>
        <firstSolTime>00:00:00.1</firstSolTime>
        <totalTime>00:00:00.1</totalTime>
        <parts>35</parts>
        <partsInUse>28</partsInUse>
        <exit>stop</exit>
    </finish>
    <puzzleDefinition>
        <!-- This are the puzzle parts used to build the puzzle                           -->
        <pdef>[0,1][1,0][1,1][1,2][1,3][2,2]</pdef>
        <pdef>[0,1][1,0][1,1][1,2][1,3][2,1]</pdef>
        <pdef>[0,0][1,0][1,1][1,2][1,3][2,3]</pdef>
        <pdef>[0,0][1,0][1,1][1,2][1,3][2,2]</pdef>
        <pdef>[0,0][1,0][1,1][1,2][1,3][2,1]</pdef>
        <pdef>[0,0][1,0][1,1][1,2][1,3][2,0]</pdef>
        <pdef>[0,0][0,1][1,1][1,2][2,2][2,3]</pdef>
        <pdef>[0,0][0,1][1,1][1,2][1,3][2,3]</pdef>
        <pdef>[0,0][0,1][1,1][1,2][1,3][2,2]</pdef>
        <pdef>[0,0][0,1][1,1][1,2][1,3][2,1]</pdef>
        <pdef>[0,0][0,1][0,2][1,2][2,2][2,3]</pdef>
        <pdef>[0,0][0,1][0,2][1,2][1,3][2,3]</pdef>
        <pdef>[0,0][0,1][0,2][1,2][1,3][2,2]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,3][2,3]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,2][2,2]</pdef>
        <pdef>[0,0][0,2][1,0][1,1][1,2][2,1]</pdef>
        <pdef>[0,0][0,1][1,1][1,2][2,1][2,2]</pdef>
        <pdef>[0,0][0,1][1,0][1,1][1,2][2,1]</pdef>
        <pdef>[0,0][0,1][0,2][1,2][2,1][2,2]</pdef>
        <pdef>[0,0][0,1][0,2][1,1][2,1][2,2]</pdef>
        <pdef>[0,0][0,1][0,2][1,1][1,2][2,2]</pdef>
        <pdef>[0,0][0,1][0,2][1,1][1,2][2,1]</pdef>
        <pdef>[0,0][0,1][0,2][1,2][1,3][1,4]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,3][1,4]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][0,4][1,4]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][0,4][1,3]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][0,4][1,2]</pdef>
        <pdef>[0,0][0,1][0,3][1,1][1,2][1,3]</pdef>
        <pdef>[0,0][0,1][0,2][1,1][1,2][1,3]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,2][1,3]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,1][1,3]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,1][1,2]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][1,0][1,3]</pdef>
        <pdef>[0,0][0,1][0,2][1,0][1,1][1,2]</pdef>
        <pdef>[0,0][0,1][0,2][0,3][0,4][0,5]</pdef>
    </puzzleDefinition>
    <boxDefinition>
        <!-- Here we define the puzzle                                                    -->
        <!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ                -->
        <!-- followd by 'A' for a box or '.' for a whole                                  -->
        <bdef>018018001AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.AAAAAAAAAAAAAAAA..AAAA..AAAAAAAAA...AAAA.AAAAAAAAA....AAAAAAAAAAAAA.....AAAAAAAAAAAA......AAAAAAAAAAA.......AAAAAAAAAA........AAAAAAAAA.........AAAAAAAA..........AAAAAAA...........AAAAAA............AAAAA.............AAAA..............AAA...............AA................A.................</bdef>
    </boxDefinition>
    <solutions>
        <!-- The solution {solStr} starts with 9 char for boxX, boxY, boxZ                -->
        <!-- followed by a base 60 notation                                               -->
        <!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ...                 -->
        <!--        3 chars next  _AA _AB ....                                            -->
        <!-- The unused puzzle part {missing} is given in the vector format.              -->
        <solution>
            <solstr>018018001EEDDCNNNNFFFAIggggXEEDCCCCNKFAAIIgg.XELDDYYCNKFMAAII..XELD..YKKKFMAGI...XXLL.OYKBMMMGG....HXWLLOYBBBMGG.....HHWOOOYaBQQG......bHWWPOPaBQQ.......bHHWPPPaQQ........bbRWTPTaa.........bRRRTTTa..........bRRVVVT...........jSSSVV............jSdSV.............jddS..............jdd...............jd................j.................</solstr>
            <missing>[0,0][0,1][1,1][1,2][1,3][2,1]</missing>
            <missing>[0,0][0,1][0,2][1,1][1,2][2,2]</missing>
            <missing>[0,0][0,1][0,3][1,1][1,2][1,3]</missing>
            <missing>[0,0][0,1][0,2][0,3][1,2][1,3]</missing>
            <missing>[0,0][0,1][0,2][0,3][1,1][1,3]</missing>
            <missing>[0,0][0,1][0,2][0,3][1,0][1,3]</missing>
            <missing>[0,0][0,1][0,2][1,0][1,1][1,2]</missing>
        </solution>
    </solutions>
</puzzle>
     

Rolf LANG - Remsstr. 39 - 71384 Weinstadt