<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<meta>
<!-- These options are used for the process -->
<start>2026-10-29 12:52:50</start>
<boxX>3</boxX>
<boxY>4</boxY>
<boxZ>8</boxZ>
<title/>
<description>3D-Pentamino-L</description>
<group>2D</group>
<groupBy>Pentamino</groupBy>
<boxType>3D</boxType>
<thread>256</thread>
<puzzles>pdef/2D_5.ini</puzzles>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>false</list>
<kill>5</kill>
<single>false</single>
<stop>10</stop>
<rot/>
</meta>
<finish>
<!-- If process finish we see some results depending on exit condition -->
<uniqueSolutions>10 </uniqueSolutions>
<totalSolutions>10 </totalSolutions>
<firstSolution>004008003BDDKDDAKCD..FI..II..JI..JI..EH..BBBKCAAACG..FG..JH..JH..JH..EH..CGBKCGAKFG..FL..FL..EL..EL..EL..</firstSolution>
<firstSolTime>00:00:00.0</firstSolTime>
<totalTime>00:00:00.1</totalTime>
<parts>12</parts>
<partsInUse>12</partsInUse>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- This are the puzzle parts used to build the puzzle -->
<pdef>[0,1][1,0][1,1][1,2][2,1]</pdef>
<pdef>[0,0][0,1][1,1][2,1][2,2]</pdef>
<pdef>[0,0][0,1][1,1][1,2][2,2]</pdef>
<pdef>[0,0][0,1][1,1][1,2][2,1]</pdef>
<pdef>[0,0][0,1][0,2][1,2][2,2]</pdef>
<pdef>[0,0][0,1][0,2][1,1][2,1]</pdef>
<pdef>[0,2][0,3][1,0][1,1][1,2]</pdef>
<pdef>[0,0][0,1][0,2][0,3][1,3]</pdef>
<pdef>[0,0][0,1][0,2][0,3][1,1]</pdef>
<pdef>[0,0][0,1][0,2][1,1][1,2]</pdef>
<pdef>[0,0][0,1][0,2][1,0][1,2]</pdef>
<pdef>[0,0][0,1][0,2][0,3][0,4]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- Here we define the puzzle -->
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ -->
<!-- followd by 'A' for a box or '.' for a whole -->
<bdef>004008003AAAAAAAAAA..AA..AA..AA..AA..AA..AAAAAAAAAA..AA..AA..AA..AA..AA..AAAAAAAAAA..AA..AA..AA..AA..AA..</bdef>
</boxDefinition>
<solutions>
<!-- The solution {solStr} starts with 9 char for boxX, boxY, boxZ -->
<!-- followed by a base 60 notation -->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ... -->
<!-- 3 chars next _AA _AB .... -->
<!-- The unused puzzle part {missing} is given in the vector format. -->
<solution>
<solstr>004008003BACKAAAKFA..FL..FL..GL..GL..GL..BCCKBEEEBE..FE..GI..GJ..JJ..JJ..CCDKDDDKBD..FI..HI..HI..HI..HH..</solstr>
</solution>
<solution>
<solstr>004008003BACKAAAKFA..FL..FL..JL..JL..JL..BCCKBEEEBE..FE..GI..GG..JG..JG..CCDKDDDKBD..FI..HI..HI..HI..HH..</solstr>
</solution>
<solution>
<solstr>004008003EADKAAAKCA..IL..IL..IL..IL..BL..EDDDFFFKCF..CF..IH..BH..BH..BH..EDGKEGGKEG..CG..CH..BJ..JJ..JJ..</solstr>
</solution>
<solution>
<solstr>004008003BACKAAAKFA..FL..FL..GL..GL..GL..BCCKBEEEBE..FE..GH..GH..JH..JH..CCDKDDDKBD..FI..II..JI..JI..JH..</solstr>
</solution>
<solution>
<solstr>004008003DAKKDDDECD..IL..IL..IL..IL..BL..AAAKFFFECF..CF..IH..BH..BH..BH..GAKKGEEEGG..CG..CH..BJ..JJ..JJ..</solstr>
</solution>
<solution>
<solstr>004008003BCCJBGGGGG..AI..II..DI..KI..KH..CCJJBEEEAE..AE..AH..DH..DH..KH..CFJJBFFFBF..AL..DL..DL..KL..KL..</solstr>
</solution>
<solution>
<solstr>004008003BDDKDDAKCD..FI..II..EI..EI..EH..BBBKCAAACG..FG..JH..JH..JH..EH..CGBKCGAKFG..FL..FL..JL..JL..EL..</solstr>
</solution>
<solution>
<solstr>004008003BACKAAAKFA..FL..FL..JL..JL..JL..BCCKBEEEBE..FE..GH..GH..JH..JH..CCDKDDDKBD..FI..II..GI..GI..GH..</solstr>
</solution>
<solution>
<solstr>004008003CADJCDDDGD..GI..GI..EI..EI..EF..AAAJCBBJCB..BB..GI..GF..HF..EF..KAKJKKKJCL..HL..HL..HL..HL..EF..</solstr>
</solution>
<solution>
<solstr>004008003BDDKDDAKCD..FI..II..JI..JI..EH..BBBKCAAACG..FG..JH..JH..JH..EH..CGBKCGAKFG..FL..FL..EL..EL..EL..</solstr>
</solution>
</solutions>
</puzzle>