XML
| <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<id>321</id>
<runningOn>
<os>Windows 11</os>
<cores>24 </cores>
</runningOn>
<meta>
<start>2026-05-02 20:13:23</start>
<boxX>7</boxX>
<boxY>6</boxY>
<boxZ>7</boxZ>
<parts>29 in use</parts>
<title>ini/00321.ini</title>
<description>5 Wuerfel 1</description>
<group>3D</group>
<groupBy>Bauwerk</groupBy>
<boxType>3D</boxType>
<puzzles>pdef/3D_5.ini</puzzles>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>true</list>
<kill>60</kill>
<stop>1</stop>
<rot>z</rot>
</meta>
<finish>
<uniqueSolutions>1 </uniqueSolutions>
<totalSolutions>1 </totalSolutions>
<firstSolution>007006007Baa.PAVNNa.AAANaa.CAQ.....................BBB.PVVUNB.CCVUUU.CQQ.....................RRR.PPVRNO.PCQRUO.bbQ..OOb....EEb....DDb.........................GOS....DES....DEE..YYY.KJHFFY.SJJFFG.SLL..GGS....DXX....XXX..YTI.KKHFTI.JJHMMG.LLH.....................TTT.WKKMMI.WWWMII.WLH.....................</firstSolution>
<firstSolTime>00:00:31.6</firstSolTime>
<totalTime>00:00:31.9</totalTime>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- The puzzle definition pdef use a 2D or 3D Vector to describe a puzzle-->
<pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ-->
<!-- followd by 'A' for a box or '.' for a whole-->
<bdef>007006007AAA.AAAAAA.AAAAAA.AAA.....................AAA.AAAAAA.AAAAAA.AAA.....................AAA.AAAAAA.AAAAAA.AAA..AAA....AAA....AAA.........................AAA....AAA....AAA..AAA.AAAAAA.AAAAAA.AAA..AAA....AAA....AAA..AAA.AAAAAA.AAAAAA.AAA.....................AAA.AAAAAA.AAAAAA.AAA.....................</bdef>
</boxDefinition>
<solutions>
<!-- The solution solStr starts with 9 char for boxX,boxY,boxZ-->
<!-- followed by a base 60 notation-->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ...-->
<!-- 3 chars next _AA _AB ....-->
<missingParts>
<missingPdef>27 28</missingPdef>
<missing>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</missing>
<missing>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</missing>
<solution>
<sol>007006007Baa.PAVNNa.AAANaa.CAQ.....................BBB.PVVUNB.CCVUUU.CQQ.....................RRR.PPVRNO.PCQRUO.bbQ..OOb....EEb....DDb.........................GOS....DES....DEE..YYY.KJHFFY.SJJFFG.SLL..GGS....DXX....XXX..YTI.KKHFTI.JJHMMG.LLH.....................TTT.WKKMMI.WWWMII.WLH.....................</sol>
</solution>
</missingParts>
<count>
<!-- stop reporting solutions @ 'maxListedSolution'-->
<maxListedSolution>512 </maxListedSolution>
<cntMissing>0 </cntMissing>
</count>
</solutions>
</puzzle>
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