XML


<?xml version="1.0" encoding="UTF-8" standalone="no"?> <puzzle> <id>328</id> <runningOn> <os>Windows 11</os> <cores>24 </cores> </runningOn> <meta> <start>2026-03-13 19:59:29</start> <boxX>7</boxX> <boxY>6</boxY> <boxZ>7</boxZ> <parts>29 in use</parts> <title>ini/00328.ini</title> <description>Mausoleum</description> <group>3D</group> <groupBy>Pyramide</groupBy> <boxType>3D</boxType> <puzzles>pdef/3D_5.ini</puzzles> <not>0</not> <notAbs>0</notAbs> <verbose>false</verbose> <unique>true</unique> <list>true</list> <kill>60</kill> <stop>1</stop> <rot>z</rot> </meta> <finish> <uniqueSolutions>1 </uniqueSolutions> <totalSolutions>1 </totalSolutions> <firstSolution>007006007FCHNNNMFCHHHMMBBDDHAI.....................FF.N.MMFCCNDAILBCDDAI.EEJJA...............L.....VLB...IILB...AO.GEKJJ...EEJ.........ca...VVLa...WVbG...WO.GGKKW...QQQ.....Q...c.....Vca...OObG...WO.XXXKK...XXQ.........caY.TTTUaY.SSSbYYSSWP.ddddd...............cUY.RTPUUU.RTPbbRRRPP.....................</firstSolution> <firstSolTime>00:00:00.1</firstSolTime> <totalTime>00:00:00.4</totalTime> <exit>stop</exit> </finish> <puzzleDefinition> <!-- The puzzle definition pdef use a 2D or 3D Vector to describe a puzzle--> <pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef> <pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef> <pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef> <pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef> <pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef> </puzzleDefinition> <boxDefinition> <!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ--> <!-- followd by 'A' for a box or '.' for a whole--> <bdef>007006007AAAAAAAAAAAAAAAAAAAAA.....................AA.A.AAAAAAAAAAAAAAAA.AAAAA...............A.....AAA...AAAA...AA.AAAAA...AAA.........AA...AAAA...AAAA...AA.AAAAA...AAA.....A...A.....AAA...AAAA...AA.AAAAA...AAA.........AAA.AAAAAA.AAAAAAAAAA.AAAAA...............AAA.AAAAAA.AAAAAAAAAA.....................</bdef> </boxDefinition> <solutions> <!-- The solution solStr starts with 9 char for boxX,boxY,boxZ--> <!-- followed by a base 60 notation--> <!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ...--> <!-- 3 chars next _AA _AB ....--> <missingParts> <missingPdef/> <solution> <sol>007006007FCHNNNMFCHHHMMBBDDHAI.....................FF.N.MMFCCNDAILBCDDAI.EEJJA...............L.....VLB...IILB...AO.GEKJJ...EEJ.........ca...VVLa...WVbG...WO.GGKKW...QQQ.....Q...c.....Vca...OObG...WO.XXXKK...XXQ.........caY.TTTUaY.SSSbYYSSWP.ddddd...............cUY.RTPUUU.RTPbbRRRPP.....................</sol> </solution> </missingParts> <count> <!-- stop reporting solutions @ 'maxListedSolution'--> <maxListedSolution>512 </maxListedSolution> <cntMissing>0 </cntMissing> </count> </solutions> </puzzle>

Rolf LANG - Remsstr. 39 - 71384 Weinstadt | 21:28:10 up 142 days, 2:38, 1 user, load average: 4.02, 3.86, 3.39