XML
| <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<id>331</id>
<runningOn>
<os>Windows 11</os>
<cores>24 </cores>
</runningOn>
<meta>
<start>2026-03-13 19:59:32</start>
<boxX>9</boxX>
<boxY>5</boxY>
<boxZ>9</boxZ>
<parts>29 in use</parts>
<title>ini/00331.ini</title>
<description>Pyramide aus 29 Pk</description>
<group>3D</group>
<groupBy>Pyramide</groupBy>
<boxType>3D</boxType>
<puzzles>pdef/3D_5.ini</puzzles>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>true</list>
<kill>60</kill>
<stop>1</stop>
<rot>z</rot>
</meta>
<finish>
<uniqueSolutions>1 </uniqueSolutions>
<totalSolutions>1 </totalSolutions>
<firstSolution>009005009CHHE.BRRR....................................CCHE.BBBR.CDEEAFB............................XXHH.AFFR.CDDEAFF...JGGAI....................XXX...TTT.JJDGAIT...JDGGI.....KQO................L.....SJLLIIT...YKLLU.....KQO.......Q....NYY...Uaa.SYKWUUV...YKOOU.....QQO............NPPP.MMVa.SSPWMVV...ddddd....................NNcP.bMaa.NSWWWMV............................cccc.bbbb....................................</firstSolution>
<firstSolTime>00:00:01.2</firstSolTime>
<totalTime>00:00:01.5</totalTime>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- The puzzle definition pdef use a 2D or 3D Vector to describe a puzzle-->
<pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ-->
<!-- followd by 'A' for a box or '.' for a whole-->
<bdef>009005009AAAA.AAAA....................................AAAA.AAAA.AAAAAAA............................AAAA.AAAA.AAAAAAA...AAAAA....................AAA...AAA.AAAAAAA...AAAAA.....AAA................A.....AAAAAAA...AAAAA.....AAA.......A....AAA...AAA.AAAAAAA...AAAAA.....AAA............AAAA.AAAA.AAAAAAA...AAAAA....................AAAA.AAAA.AAAAAAA............................AAAA.AAAA....................................</bdef>
</boxDefinition>
<solutions>
<!-- The solution solStr starts with 9 char for boxX,boxY,boxZ-->
<!-- followed by a base 60 notation-->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ...-->
<!-- 3 chars next _AA _AB ....-->
<missingParts>
<missingPdef/>
<solution>
<sol>009005009CHHE.BRRR....................................CCHE.BBBR.CDEEAFB............................XXHH.AFFR.CDDEAFF...JGGAI....................XXX...TTT.JJDGAIT...JDGGI.....KQO................L.....SJLLIIT...YKLLU.....KQO.......Q....NYY...Uaa.SYKWUUV...YKOOU.....QQO............NPPP.MMVa.SSPWMVV...ddddd....................NNcP.bMaa.NSWWWMV............................cccc.bbbb....................................</sol>
</solution>
</missingParts>
<count>
<!-- stop reporting solutions @ 'maxListedSolution'-->
<maxListedSolution>512 </maxListedSolution>
<cntMissing>0 </cntMissing>
</count>
</solutions>
</puzzle>
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