XML
| <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<puzzle>
<id>365</id>
<runningOn>
<os>Windows 11</os>
<cores>24 </cores>
</runningOn>
<meta>
<start>2026-03-13 20:00:27</start>
<boxX>7</boxX>
<boxY>7</boxY>
<boxZ>7</boxZ>
<parts>29 in use</parts>
<title>ini/00365.ini</title>
<description>1997_1998_PentaCube_Platform</description>
<group>3D</group>
<groupBy>Preisaufgaben</groupBy>
<boxType>3D</boxType>
<puzzles>pdef/3D_5.ini</puzzles>
<not>0</not>
<notAbs>0</notAbs>
<verbose>false</verbose>
<unique>true</unique>
<list>true</list>
<kill>60</kill>
<stop>1</stop>
<rot/>
</meta>
<finish>
<uniqueSolutions>1 </uniqueSolutions>
<totalSolutions>1 </totalSolutions>
<firstSolution>007007007MMABBDD.AAABF...ACB.....C........................MGG.FFDMMC.FFD.ECCBH...IIJ.....I.................GG...NNLG...NDLEYHHHW.EEJJU...bIJ.....I..........L.....NL.....QYYYHWWWYOEJRUU.Obbbb...VVV.....V...aa...PNLa...QQaa...UW.OOORU...TTT.....V..........XXc.PPQXXc.RPQ.Xc.RP...cTR.....T.................SSddddd.SSSKK...cKK.....K........................</firstSolution>
<firstSolTime>00:00:32.6</firstSolTime>
<totalTime>00:00:32.9</totalTime>
<exit>stop</exit>
</finish>
<puzzleDefinition>
<!-- The puzzle definition pdef use a 2D or 3D Vector to describe a puzzle-->
<pdef>[0,0,1][0,1,0][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,1,0][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][1,0,1][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,1,1][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][1,0,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,2,1][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,1,1][0,1,2][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,1,0][1,0,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][1,0,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,2,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,2][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,1,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][1,0,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,2,1]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,1][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][1,0,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,1,0][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,3]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,1,2]</pdef>
<pdef>[0,0,0][0,0,1][0,0,2][0,0,3][0,0,4]</pdef>
</puzzleDefinition>
<boxDefinition>
<!-- The box definition bdef starts with 9 char for boxX,boxY,boxZ-->
<!-- followd by 'A' for a box or '.' for a whole-->
<bdef>007007007AAAAAAA.AAAAA...AAA.....A........................AAA.AAAAAA.AAA.AAAAA...AAA.....A.................AA...AAAA...AAAAAAAAA.AAAAA...AAA.....A..........A.....AA.....AAAAAAAAAAAAAAA.AAAAA...AAA.....A...AA...AAAA...AAAA...AA.AAAAA...AAA.....A..........AAA.AAAAAA.AAA.AA.AA...AAA.....A.................AAAAAAA.AAAAA...AAA.....A........................</bdef>
</boxDefinition>
<solutions>
<!-- The solution solStr starts with 9 char for boxX,boxY,boxZ-->
<!-- followed by a base 60 notation-->
<!-- Syntax 1 chars first A:0, B:1 ....: a:25, b:25 0:50,1:51 ...-->
<!-- 3 chars next _AA _AB ....-->
<missingParts>
<missingPdef/>
<solution>
<sol>007007007MMABBDD.AAABF...ACB.....C........................MGG.FFDMMC.FFD.ECCBH...IIJ.....I.................GG...NNLG...NDLEYHHHW.EEJJU...bIJ.....I..........L.....NL.....QYYYHWWWYOEJRUU.Obbbb...VVV.....V...aa...PNLa...QQaa...UW.OOORU...TTT.....V..........XXc.PPQXXc.RPQ.Xc.RP...cTR.....T.................SSddddd.SSSKK...cKK.....K........................</sol>
</solution>
</missingParts>
<count>
<!-- stop reporting solutions @ 'maxListedSolution'-->
<maxListedSolution>512 </maxListedSolution>
<cntMissing>0 </cntMissing>
</count>
</solutions>
</puzzle>
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