Scherung

vom Dreick zum Quadrat wobei gilt, dass beide die gleiche Fläche besitzen.





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Für die Erstellung der SVG Grafik wurden die Polygone verwendet, welche aus 3 oder 4 Punkten bestehen. So bestand das Dreieck aus der Basis Länge 2 und der Höhe sqrt(3).
Die Punkte für die Polygon definition waren damit [0,0] [2,0] [1,sqrt(3)].
Da SVG den Nullpunkt links oben hat und die Y-Werte nach untern abträgt wurde die SVG Werte
  1. mit einem Zoom Faktor vergrößert
  2. mit einem XY Offset verschoben
  3. die Y Werte invertiert
Nun sind aber nicht alle Punkte so einfach zu bestimmen und teilweise benötigt man den Schnittpunkt von 2 Geraden.
Hierfür ist ein eigene Funktion entstanden.

Gegeben sind 4 Punkte als Vektor P1,P2,P3,P4 wobei gilt:
G = P1 + a * R1		(1)	mit  R1 = P2 - P1
F = P3 + b * R3		(2)	mit  R3 = P4 - P3
Setzt man die beiden Geraden gleich erhält man einen Schnittpunkt sofern der Richtungsvektor r1 nicht parallel zu r3 ist. Man löst also nach Gleichsetzen nach a auf
 P1 + a * R1 =  P3 + b * R3     (3)


                b * R3 + P3-P1
          a  =  --------------	(4)
                R1
und setzt man den a.x Wert in die Gleichung (3) mit y ein. Damit erhält man ein b.

P1.y + a(x)* R1.y =  P3.y + b * R3.y

 


                                      R3.x * R1.y     P3.x - P1.x
              0   =  P1.y - P3.y  + b -----------  +  ----------- * R1.y    - b * R3.y   
                                      R1.x            R1.x    

 



                      R1.y
                      ----  * (P1.x - P3.x)  - ( P1.y - P3.y)
                      R1.x
              b   =  -----------------------------------------
                      R1.y
                      ----  * R3.x  - R3.y
                      R1.x

Damit ist b bestimmt und damit der Schnittpunkt, wenn b in (2) eingetzt wird.
Allerdings nur, wenn R1.x ungleich Null ist.

Dann geht es damit, dass aus Gleichung (4) nicht a.x, sondern a.y bestimmt wird.

                      R1.x
                      ----  * (P1.y - P3.y)  - ( P1.x - P3.x)
                      R1.y
              b   =  -----------------------------------------
                      R1.x
                      ----  * R3.y  - R3.x
                      R1.y
Source Code:
Dreieck.java
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package dreieck;

import static java.lang.Math.sqrt;

/**
 *
 * @author LangR
 */
public class Dreieck {

    static int zoom = 200;

    public static Point cross(Point p1, Point p2, Point p3, Point p4) {

        /*
        Schnittpunkt von 2 Geraden, p1,p2 bilden g(x) p3,p4 bilden f(x)
        
        g(x) = p1 + a * (p2-p1)
        f(x) = p3 + b * (p4-p3)
         */
        Point r1 = new Point(p2.x - p1.x, p2.y - p1.y);
        Point r3 = new Point(p4.x - p3.x, p4.y - p3.y);
        Point d = new Point(p1.x - p3.x, p1.y - p3.y);
        double b;
        if (r1.x != 0.0) // avoid div by ZERO
        {
            b = (r1.y / r1.x * d.x - d.y) / (r1.y / r1.x * r3.x - r3.y);
        } else {
            b = (r1.x / r1.y * d.y - d.x) / (r1.x / r1.y * r3.y - r3.x);
        }
        return new Point(p3.x + b * r3.x, p3.y + b * r3.y);
    }

    public static String poly(String col, Point p1, Point p2, Point p3, Point p4) {

        StringBuffer buf = new StringBuffer();
        buf.append("  <polygon points=\"");
        buf.append(p1.get(zoom));
        buf.append(",");
        buf.append(p2.get(zoom));
        buf.append(",");
        buf.append(p3.get(zoom));
        if (p4 != null) {
            buf.append(",");
            buf.append(p4.get(zoom));
        }

        //buf.append("\" style=\"fill:" + col + ";opacity:0.3; stroke:black;stroke-width:1\"/>\n");
        buf.append("\" style=\"fill:" + col + ";fill-opacity:0.3; stroke:black;stroke-width:1\"/>\n");
        

        return buf.toString();

    }

    
    public static String pos(Point p,int txt) {
        return "<text x=\""+p.getX(zoom)+"\" y=\""+p.getY(zoom)+"\">"+txt+"</text>\n";
    }
    
    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        // TODO code application logic here

        Point p1 = new Point(0, 0);
        Point p2 = new Point(1, 0);
        Point p3 = new Point(2, 0);
        Point p4 = new Point(1, sqrt(3));
        Point p5 = new Point(0, sqrt(3));
        Point p6 = new Point(1, sqrt(3) - sqrt(sqrt(3) - 1));
        Point p7 = new Point(cross(p5, p6, p1, p4));
        Point p8 = new Point(0, sqrt(sqrt(3) - 1));
        Point p10 = new Point(-sqrt(sqrt(3) - 1), sqrt(3) - 1);
        Point p9 = new Point(-1, sqrt(sqrt(3) - 1));
        p9 = new Point(cross(p8, p9, p5, p10));

        Point p12 = new Point(1 - sqrt(sqrt(3) - 1), sqrt(3) - sqrt(sqrt(3) - 1) - 1);

        Point p13 = new Point(cross(p12, p6, p1, p3));
        Point p14 = new Point(1 + p7.x, sqrt(3) - p7.y);
        Point p15 = new Point(-p6.x + p7.x, p7.y - p6.y);
        Point p16 = new Point(1 + p13.x, 0);
        Point p17 = new Point(1 + p12.x, -p12.y);
        Point p18 = new Point(1, -sqrt(sqrt(3) - 1));

        StringBuffer buf = new StringBuffer();
        buf.append("<html>");
        buf.append("<body>\n"
                + "\n"
                + "<h1>Scherung</h1>");

        buf.append("<svg width=\"" + p3.getX(zoom) + "\" height=\"" + p12.getY(zoom) + "\">\n");
        buf.append(poly("none", p1, p3, p4, null));
        buf.append(poly("blue", p4, p7, p6, null));
        buf.append(poly("red", p5, p8, p9, null));
        buf.append(poly("green", p1, p5, p7, null));
        buf.append(poly("yellow", p15, p8, p9, p10));
        buf.append(poly("orange", p1, p12, p13, null));
        buf.append(poly("red", p13, p2, p6, null));
        buf.append(poly("green", p2, p14, p4, null));
        buf.append(poly("blue", p1, p15, p8, null));
        buf.append(poly("orange", p2, p16, p17, null));
        buf.append(poly("yellow", p3, p16, p17, p14));
        buf.append("</svg>\n");
        buf.append("<br>\n");
        buf.append("<br>\n");

        zoom = 50;
        buf.append("<svg width=\"" + p3.getX(zoom) + "\" height=\"" + p18.getY(zoom) + "\">\n");
        buf.append(poly("none", p1, p12, p13, null));
        buf.append(poly("none", p1, p3, p4, null));
        buf.append(poly("none", p5, p6, p12, p10));

        buf.append(poly("yellow", p1, p2, p4, null));
        buf.append(poly("red", p2, p3, p4, null));
        buf.append("</svg>\n");

        buf.append("<svg width=\"" + p3.getX(zoom) + "\" height=\"" + p18.getY(zoom) + "\">\n");
        buf.append(poly("none", p1, p12, p13, null));
        buf.append(poly("none", p1, p3, p4, null));
        buf.append(poly("none", p5, p6, p12, p10));

        buf.append(poly("red", p4, p5, p6, null));
        buf.append(poly("yellow", p1, p2, p6, p5));
        buf.append("</svg>\n");

        buf.append("<svg width=\"" + p3.getX(zoom) + "\" height=\"" + p18.getY(zoom) + "\">\n");
        buf.append(poly("none", p1, p12, p13, null));
        buf.append(poly("none", p1, p3, p4, null));
        buf.append(poly("none", p5, p6, p12, p10));

        buf.append(poly("yellow", p1, p12, p6, p5));
        buf.append(poly("red", p12, p18, p6, null));
        buf.append("</svg>\n");

        buf.append("<svg width=\"" + p3.getX(zoom) + "\" height=\"" + p18.getY(zoom) + "\">\n");
        buf.append(poly("none", p1, p12, p13, null));
        buf.append(poly("none", p1, p3, p4, null));
        buf.append(poly("none", p5, p6, p12, p10));

        buf.append(poly("yellow", p1, p12, p6, p5));
        buf.append(poly("red", p1, p5, p10, null));
        buf.append("</svg>\n");

        buf.append("<br>Legende<br>");
        zoom=200;
         buf.append("<svg width=\"" + (p3.getIntX(zoom)+10) + "\" height=\"" + (p18.getIntY(zoom)+10) + "\">\n");
        buf.append(poly("none", p1, p3, p4, null));
        buf.append(poly("none", p4, p7, p6, null));
        buf.append(poly("none", p5, p8, p9, null));
        buf.append(poly("none", p1, p5, p7, null));
        buf.append(poly("none", p15, p8, p9, p10));
        buf.append(poly("none", p1, p12, p13, null));
        buf.append(poly("none", p13, p2, p6, null));
        buf.append(poly("none", p2, p14, p4, null));
        buf.append(poly("none", p1, p15, p8, null));
        buf.append(poly("none", p2, p16, p17, null));
        buf.append(poly("none", p3, p16, p17, p14));
          buf.append(poly("none", p12, p18, p6, null));
         
         
         
         
        buf.append(pos(p1,1));
        buf.append(pos(p2,2));
        
        buf.append(pos(p3,3));
        buf.append(pos(p4,4));
        buf.append(pos(p5,5));
        
        buf.append(pos(p6,6));
        buf.append(pos(p7,7));
        buf.append(pos(p8,8));
        buf.append(pos(p9,9));
        buf.append(pos(p10,10));
        
        buf.append(pos(p12,12));
        buf.append(pos(p13,13));
        buf.append(pos(p14,14));
        buf.append(pos(p15,15));
        buf.append(pos(p16,16));
        buf.append(pos(p17,17));
        buf.append(pos(p18,18));
        
         buf.append("</svg>\n");
        
        buf.append("</html>");
        System.out.println(buf);
    }

}
Point.java
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package dreieck;

/**
 *
 * @author LangR
 */
public class Point {
   
 
    Double x;
    Double y;
    public Point(double x, double y) {
        this.x=x;
        this.y=y;
    }
     public Point(Point p) {
        this.x=p.x;
        this.y=p.y;
    }
    
    public void print() {
        System.out.println(x+"/"+y);
    }
    public String get(int zoom) {
        return getX(zoom)+","+getY(zoom)+" ";
    }
    
    
    public String getX(int zoom) {
        Double d=0.9 * zoom;
        int Xofs=d.intValue();
        return (Xofs+(x*zoom)+"");
    }
    
    public int getIntX(int zoom) {
        Double d=0.9 * zoom;
        int Xofs=d.intValue();
        d=Xofs+(x*zoom);
        return d.intValue();
    }
    
    public String getY(int zoom) {
        Double d=1.8 * zoom;
        int Yofs=d.intValue();
        return (Yofs-y*zoom+"");
    }   
    
    
     public int getIntY(int zoom) {
        Double d=1.8 * zoom;
        int Yofs=d.intValue();
         d=Yofs-y*zoom;
        return d.intValue();
    }   
}

Rolf LANG - Remsstr. 39 - 71384 Weinstadt | 23:12:12 up 4 days, 10:01, 0 users, load average: 0.11, 0.12, 0.09